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PSolver compute the distance cover, maximum height attained and total time taken for the projectile motion, based on firing velocity and angle of projection entered by the user. It provides an interface for user to enter the velocity and angle directly on the displayed. Once values are entered, the solution will be automatically computed and the path will be shown on the screen.
It is an indispensable mathematical and engineering utility for students and professionals who need to perform projectile calculations in their course of work.
Parents and teachers will also find it a superb teaching tool for teaching projectile motion to their children and students.
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PSolver (Sony-Ericsson) 1.0
Compute the solution of classic kinematics problem of projectile motion.